I wanted to have that holodeck experience which always seems to have been the promise of VR, but nothing has truly made me feel like this yet. "I was enjoying being in the VR space so much, I realised that I wanted to make a fully embodied experience. "I want this to be the game that everyone thinks of when they think of VR" "Ever since I stepped into Out Run and my feet could barely reach the pedals because I was eight years old at the time, I was like this is a virtual reality experience. "To me, Sega was always a VR company," Tittel says. I wanted to have a new company and I wanted to start something."Īnd so he started talking to Sega, and from the start it was always imagined as a VR game. "Right in the middle of all this, I thought if the world is going to end and I might die tomorrow, I want to make something else. Working with all of these incredible people on the game, being the only game in competition at the Venice Film Festival… that was amazing," Tittel explains. It was crazy to be working on a game called The Last Worker while also working from home and feeling like the whole world was going to shit. "We really started development about two months into the pandemic. That game was built almost entirely during the pandemic, and features a cast that includes Jason Isaacs and Zelda Williams. ![]() Regular readers of might recognise Tittel's name, because we only spoke to him a few weeks ago for the release of an entirely different game, the satirical adventure game The Last Worker. But I would have to have such a fresh take on it that no-one would have ever thought of."Ī demo for C-Smash VRS is out now on the PlayStation Store That doesn't mean I'd never work with a big license. We've decided to do things that will take you by surprise, but that will only ever come from a place of love and passion first, and the brand is second. Familiarity breeds contempt, as Shakespeare wrote, but I believe that familiarity breeds content. "We're all living in this world where we're all playing familiar. When everything is already based on brands you already know and have already formed a very firm opinion on, you're killing a side of that delight that you could have from the onset. "That element of surprise is what makes things beautiful and special and fresh. A monster will scare you because you didn't know it was there. A joke will make you laugh because you didn't see it coming. When you play with your children… the thing that makes them laugh, makes them engaged, makes them play, is the element of surprise. "The fact that it is obscure also makes it original and fresh, because no-one has seen it coming," Tittel suggests. A game based on a forgotten IP built specifically for a niche platform, it isn't what you'd call a guaranteed hit. On the surface, C-Smash VRS doesn't sound like a good idea. When you play with your children… the thing that makes them laugh, makes them engaged, makes them play, is the element of surprise" That's what indies are." "To me, games are about delight. Every single game for the Dreamcast was made like this, which is why we have these incredibly fresh original things. These people were left to their own devices. ![]() "The way Cosmic Smash was made, the way Jet Set Radio was made, the way Tetsuya Mizuguchi formed United Game Artists at the time… it was a truly independent spirit. ![]() It's the one that not only created some of the most long lasting and most memorable games of all time, but it also invented the indie game dev scene of today. The Dreamcast itself deserved to have a much longer lifespan. The original Cosmic Smash deserved a global success. I had to convince them as much as I was sure I'd have to convince the outside world that this is a thing that needs to exist. They have so many big licenses that are lucrative for them. I think for Sega to even dedicate internal resources to talk to me about Cosmic Smash was a stretch. "I used to write for the Official Dreamcast Magazine in the US," Tittel tells us. This isn't a spiritual successor, but a fully licensed follow-up to the Sega original. It's the best console ever"Īnd yet here I am, speaking to Jörg Tittel, the director at RapidEyeMovers, who has decided to build a full sequel to Cosmic Smash in VR, under the name C-Smash VRS. "The original Cosmic Smash deserved a global success. Sega's futuristic squash game was only released in Japan in September 2001… six months after the console was discontinued. Oh you've not heard of that last one? I'm not surprised. ![]() If you ever owned a Sega Dreamcast, you'll know it as a console that did not deserve its fate.Īn innovative machine that introduce the console world to online gaming, and home to such iconic games as Shenmue, Skies of Arcadia, Jet Set Radio, Phantasy Star Online, Soulcalibur Samba de Amigo, Sonic Adventure and Cosmic Smash. Sign up for the GI Daily here to get the biggest news straight to your inbox
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |